⚠ Survival Horror  ·  2025  ·  Indie

FOGWATCH Keep The Light Alive

A lighthouse keeper. A dying light. Something ancient in the fog.
The darkness is not empty.

Scroll

You Were Not
The First

You arrive at Harrow Point Lighthouse to replace a keeper who simply… vanished. No body. No farewell. Just a logbook, a dying generator, and the ocean stretching endlessly into black fog.

The locals won't say what lives out there. They just say: keep the light burning. No matter what you hear. No matter what you see. Whatever you do — don't let it go dark.

But fuel runs low. The island holds secrets. And something in the fog has been waiting a very long time for the light to finally fail.

"Day 3. Found scratches on the lower rocks. Not from boats. Too deliberate. Too uniform."

"Day 7. Heard it again. Low. Like something breathing beneath the water. The light flickered at 3am. I didn't sleep."

"Day 12. DO NOT LET THE LIGHT GO OUT. It knows when the beam goes dark. It's been waiting. God help whoever reads this."

— Keeper R. Aldous  ·  Last Entry  ·  Unknown Date

▸ Gameplay

Light Is Your
Only Weapon

🔦

The Light System

The lighthouse beam is your sanctuary. Maintain it with fuel or face what lurks beyond its reach. The radius shrinks as power drains — and the creature grows bolder.

🌊

Explore & Scavenge

Venture into the island before nightfall. Collect fuel canisters, find upgrade parts, and uncover logbook entries that piece together the horrifying truth.

🌙

Survive the Night

Each night the creature attacks. Stay inside the light. Make it to dawn. Every night survived unlocks another layer of the island's dark history.

⚙️

Upgrade the Lighthouse

Find parts to extend the light's reach, boost fuel efficiency, install a fog alarm, or add auto-repair systems. Build your sanctuary stronger each day.

⛈️

Storm Nights

Random storms batter the island — reducing visibility, flooding fuel paths, and sending the creature into a frenzy. No two nights are the same.

📖

Environmental Story

The island tells its story through what you find. Crashed boats. Strange markings. A missing keeper's desperate final words. Find them all to understand what you're truly fighting.

▸ LIVE — LIGHTHOUSE FUEL LEVEL

⛽ FUEL REMAINING DARKNESS IN: 8s

It Has No Name.
Only Hunger.

Ancient. Patient. It has circled Harrow Point for longer than the lighthouse has stood. No one who has seen it clearly has survived to describe it.

The locals call it The Watching. The logbooks call it a nightmare. The fog hides its form. Only its eyes are visible — pale, unblinking, fixed always on the lighthouse beam.

It does not attack the light. It waits for it to fail.

"DO NOT GO NEAR THE WATER AT NIGHT. DO NOT LET THE LIGHT GO OUT. THESE ARE NOT SUGGESTIONS."
● CURRENTLY IN DEVELOPMENT

Building FOGWATCH
In Public

PHASE 0 — Game Concept & Design DocumentCOMPLETE
PHASE 1 — Engine Setup & Team AssemblyIN PROGRESS
PHASE 2 — Prototype (Player + Light System)UPCOMING
PHASE 3 — Core Mechanics & Enemy AIUPCOMING
PHASE 4 — Full Island + Story ContentUPCOMING
PHASE 5 — Polish + Steam LaunchUPCOMING

▸ The Team

3 Beginners.
One Big Dream.

We are a group of three first-year college students from India with zero professional game dev experience. Just passion, late nights, and a concept we believe in. FOGWATCH is our first game — ever.

🎮

The Dev

Lead Dev · Game Director

Handles all core systems and mechanics using Unity + AI-assisted coding. First time building a game. Won't be the last.

🏝️

The Artist

3D Artist · Level Designer

Building the island, lighthouse, and creature in Blender. Learning as he goes. Every dark corner is his work.

🎵

The Storyteller

Sound · Story · UI

The dread you feel is his. Writing the lore, placing the logbooks, and crafting the atmosphere through sound.

▸ Stay in the Loop

Don't Miss
The Launch

Get notified when FOGWATCH hits Steam. No spam — just one email when the light goes live.